io3DEngine.dll+259A8C
ladder_cam
shop_cam
award_cam
battle_cam
limit_active_filter
inventory_sub_manual
jump_striker_extend_add_attack_jump_power
jump_striker_extend_attack_end_jump_power
jump_fly_cancel_time
jump_fly_manual_attack_fire_gauge
fly_cancel_time
fly_manual_attack_fire_gauge
attack_info
dash_info
charge_special_combo_end
charge_special_combo_attack%d
charge_special_combo_delay
charge_combo_attack%d
charge_pre_attack
extend_charge_attack
extra_need_gauge
`êFextend_attack
extend_jump_max_attack
revival_gauge_gauge
revival_gauge_bg
camp_battle_hero_mark
gauge_finishbig_gauge_orange
gauge_finishbig_bg
watch_redhp_gaugeback
watch_bluehp_gaugeback
mode_sub%d
char_state_cam
skill_char_cam
chat_bubble_cam
max_generate_time
ioMultiMagicCircleSkill
teleport_red_effect
teleport_blue_effect
end_animation
animation_name
skeleton_name
collision_box
today_reward%d
today_reward%d_type
accrue_reward%d_term
load_date_%d
max_load
kick_out_enable_time
match%d_condition%d_max
match%d_condition%d_min
match%d_condition_count
match%d_user_max_level
match%d_user_min_level
match_minmax_level_cnt
max_mode
name_color
menu_color
Aspecial_attack_move_end
special_attack_move_pre
super_power_attack_down_jump
hide_buff
Tidak ada komentar:
Posting Komentar